Digital Maker Staged Activity Badge

The requirements for the Digital Maker Staged Activity Badge changed in October 2016. The existing requirements may continue to be used to earn this badge until April 2016.

The Digital Citizen Staged Activity Badge can be achieved from Stage One through to Stage Four.

To earn the badge, you must complete all the tasks and requirements within a stage and the previous stages. For example, to earn Stage Two, you must complete all elements of both Stage One and Stage Two.

The Digital Citizen Staged Activity Badge and the Digital Maker Staged Activity Badge involve performing some tasks online. Before young people undertake these activities they should be aware of the benefits and risks of being online.

Digital Maker Stage One

  1. Show that you know what a computer is and can name the main components of it
  2. Create instructs for something you do on a daily basis such as getting dressed or making a hot drink or a sandwich
  3. Design a game using role play or act out how the game would work and play the game with a group of friends and change the rules as the game progresses
  4. Using paper, prototype a game and explain to someone how it works

Digital Maker Stage Two

  1. Design a robot to do a job currently done by a human, identify what sensors it would need and decide the order the robot would need to complete the tasks in
  2. Show that you understand how data is stored as binary and use binary to create pixel art or convert some text to binary
  3. Design an animation, games or electronic project such as a cartoon, animation, game or puzzle, or a circuit using electronic components

Digital Maker Stage Three

  1. Write a game or app for a programmable device including event conditions, iteration, variables, and discuss your development and bugs you encountered
  2. Show that you understand that sound and video can be stored as data by recording and editing a sound or video file
  3. Design and build a digital device with a purpose or build a robot using pre-built components

Digital Maker Stage Four

  1. Set up a home network and connect it to the internet
  2. Install or run an alternative operating system on a computer such as Linux or use a bootable operating system
  3. Design and build a game that includes progression and is fun to play and have another person play it
  4. Make a robot using a kit with components that respond to sensory input
  5. Create a prototype for an app and identify the functions it would perform, who the users would be, the purpose of it, and the variables involved

Digital Maker Stage Five

  1. Install software to run a web server and host a web page on it
  2. Make a game or app that serves a purpose including a clear objective, is challenging to use or play, have a clear sense of progression, keep score, and offer a reward to the user for playing
  3. Make your own bespoke robot that responds to its environment such as reacting to light, sight or sound